HoloX · Hardware Lineup
Scroll — the hardware flows one into the next. One continuous stream.
Welcome
A full-height holographic host greets your client at the door.
Presentation
A volumetric hologram instead of a model — 10–20 projects on one device.
Negotiation
A multi-user table with three touchscreens — everyone sees the project.
Self-serve
The client explores the digital twin — layouts, views and prices — at their own pace.
Immersion
Three LED walls and a floor — the client steps inside the project. Total immersion, no VR.
§1 · Software · Digital Twin
A living 3D twin of the whole development — in the showroom, on the manager's laptop and in the client's phone. Scroll to see what it does:
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Every floor and unit in 3D, not a PDF.
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Finishes and furniture change live, in front of the client.
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The project at sunset, at night, in winter — one tap.
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Schools, sea, roads — the whole location context.
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The client sees their future view before buying.
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The unit showcase is always current — no “already sold”.
§2 · Immersive Websites
An immersive cinematic site per project — frame-by-frame scroll-scrub, film instead of scrolling. Real example — Tonino Lamborghini Residences, Dubai. Scroll — the site spins in the phone on the right.
Open it live →Live · Highlights
Real footage of HoloX hardware in action — tap a circle.
Next step
We bring the hardware, load your development into the twin, and you watch a client decide in front of it.
Request a demo →